Browse/Combat & Action/Smoke Screen / Concealment
Combat & Action

Smoke Screen / Concealment

Implementation of smoke screen / concealment that defines how players interact with this aspect of the game, including feedback and progression.

Medium complexity
2 examples
1 patterns

Overview

As a core game system, smoke screen / concealment creates a structured experience around this game element. The mechanic interacts with multiple other game systems, creating emergent gameplay that extends beyond its individual components. The key to successful implementation lies in clear communication of rules, fair outcomes, and satisfying feedback for player actions.

Game Examples

Cooking Games

Cooking Games use this mechanic where players customize their experience to discover hidden content. Accessibility options allow different skill levels to participate, resulting in high replayability.

Board Game Adaptations

Board Game Adaptations use this mechanic where players experiment with combinations to tell their own story. Randomized elements ensure variety across sessions, resulting in skill differentiation.

Pros & Cons

Advantages

  • Creates satisfying delayed loops
  • Supports multiple viable strategies and approaches
  • Adds depth without excessive complexity
  • Encourages cooperative playstyles and experimentation

Disadvantages

  • May conflict with progression systems in the game
  • May create an entry barrier for new players
  • Requires extensive playtesting to avoid edge cases
  • Can become obsolete in the late game

Implementation Patterns

Magic Combat State Machine

Optimized pattern for smoke screen / concealment that minimizes per-frame computation cost.

function processSmokeScreenConcealment(attacker, defender) {
  const baseValue = attacker.power * 0.8;
  const resistance = defender.resistance * 0.6;
  const result = Math.max(1, baseValue - resistance);

  if (Math.random() < attacker.critRate) {
    return result * 1.75;
  }
  return result;
}