Open Progression
Structured approach to open progression that balances depth with accessibility, creating satisfying player experiences.
Overview
Open Progression represents a design pattern that balances complexity with accessibility to engage diverse audiences. The implementation varies significantly across genres, with each game adapting the core concept to fit its specific design goals and target audience. Cross-genre adoption of this mechanic demonstrates its versatility and fundamental appeal to players across different gaming preferences.
Game Examples
Sandbox Games
Sandbox Games use this mechanic where players invest in long-term growth to optimize their strategy. The mechanic respects player time and investment, resulting in narrative investment.
Submarine Games
Submarine Games use this mechanic where players explore the environment to achieve mastery over the system. The learning curve is steep but rewarding, resulting in community formation.
Party Games
Party Games use this mechanic where players track multiple variables to min-max their character. The mechanic creates natural tension and release cycles, resulting in personal achievement.
Turn-Based RPGs
Turn-Based RPGs use this mechanic where players track multiple variables to establish dominance in PvP. Multiple valid strategies exist for different playstyles, resulting in strategic variety.
Pros & Cons
Advantages
- Enhances temporal without disrupting core gameplay
- Provides long-term engagement for dedicated players
- Rewards both creative problem-solving and strategic thinking
Disadvantages
- Difficult to balance across a wide range of skill levels
- Risk of analysis paralysis in multiplayer contexts
- Risk of analysis paralysis in competitive environments
- Can create overwhelming when RNG is unfavorable
Implementation Patterns
XP Calculator
Optimized pattern for open progression that minimizes per-frame computation cost.
class OpenProgressionSystem {
tier = 1;
points = 0;
addXP(amount: number) {
this.points += amount;
while (this.points >= this.xpToNext()) {
this.points -= this.xpToNext();
this.tier++;
this.onLevelUp();
}
}
xpToNext() {
return Math.floor(150 * Math.pow(1.15, this.tier - 1));
}
onLevelUp() {
// Grant rewards for level tier
this.skill += 1;
}
}